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ed on ethereal weapons d2

One-Hand Damage: () To () ( Avg) Required Level: Required Strength: Required Dexterity: Durability: Weapon Speed: [10]. Buy Diablo 2 Breath of the Dying Colossus Blade - Ethereal - % Ed SKU: runeword-weapons-eth-botd-cbed-scl Categories: Breath of the. promocodecasino.website › topic. BETTING IN NYC

Self-Repairing Throwing Items These will refill themselves, but if they go to 0, they are ruined. The counter will refill, but you will not be able to equip them again. All self-regenerating throwing items work the same way, in that they go to 0 and become unusable, even as the stack regenerates.

Ethereal ones are broken forever. As of patch 1. A throwing item with the magic property Replenishes Quantity now replenishes if depleted to 0 quantity. RuneWords Ethereal socketed items remain Ethereal after becoming Runewords. Thus any Runewords created will be Ethereal and have the associated bonuses, but in an item that can not be repaired or socketed, even if you have another Zod rune.

Making an Ethereal Runeword simply for your Merc to use is possible, of course. There are several runewords that become indestructible or self-repairing, and can thus be made in Ethereal items and used normally. Breath of the Dying, added in v1.

Death, Eternity, and Oath gain indestructibility as a property. Exile and Prudence, gain a self-repairing mod as a Runeword property. Socketing You can socket a normal ethereal item, and it will remain ethereal, and gain sockets just as a non-ethereal item would. In Diablo 2 version 1. This is normal.

What is not normal is the fact that when sockets are added to an ethereal armor or shield using the Horadric Cube, that ethereal defense bonus is applied again. The result is an armor or shield with an absolutely impossible defense rating. Enhanced defense modifiers are then added to that base defense rating, so the difference in end defense is rather huge. An ethereal Sacred Rondache shield socketed this way and the having the Rune word Exile installed can have a defense in excess of And because of the self-repair mod on Exile, it will not break.

This bug appeared as a side-effect when the 1. Unfortunately, that fix also affected the ethereal armor socketing formula, making armors now gain a second defense bonus when socketed. Cube Recipes Ethereal swords used in the 3 chippy recipe do not remain Ethereal.

Ethereal items used in the 3 perfect gems recipe do not remain Ethereal. They emerge as normal items of their type, no longer ethereal. Crafting Ethereal items that are crafted will become normal items, not remain ethereal. But there are not every Ethereal Item is worth keeping forever, let's go over some Ethereals and tell you which ones are worthless and which ones are worthy to keep.

Worthless Ethereal Items Shako, Griffins, Blets, Gloves, Boots The added defense overall is generally a pretty worthless stat, especially such a little amount of defense like , you're going to get much more from armor and all of these other items.

You shouldn't worry too much about defense especially if you're like a caster in all of this, it's going to be very little effect unless you're really stacking defense, but even then it's not going to be worth it having it for like an ethereal shako. For resistances or the magic fan from the topaz or a cham D2 rune , for cannot be frozen or anything like that, so the socket gets wasted and the socket value is worth way more than a little bit of the defense, same with the griffins.

Same with boots, gloves, and belts, these are all going to be the same sort of idea - these are fantastic steel wrens 58 percent ED, but they're ethereal and going to break and you can't even socket belts, gloves, and boots anyways, so there's no chance of saving these, these are actually completely worthless whereas this somebody can at least kind of salvage with a Zod rune.

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The first thing of course to note of Ethereal Items is increased damage and defense, so everyone would love to use an ethereal, but when you run into zero durability on it then it breaks forever unless you could put a Zod rune in it if you want to make it indestructible. But there are not every Ethereal Item is worth keeping forever, let's go over some Ethereals and tell you which ones are worthless and which ones are worthy to keep. Worthless Ethereal Items Shako, Griffins, Blets, Gloves, Boots The added defense overall is generally a pretty worthless stat, especially such a little amount of defense like , you're going to get much more from armor and all of these other items.

You shouldn't worry too much about defense especially if you're like a caster in all of this, it's going to be very little effect unless you're really stacking defense, but even then it's not going to be worth it having it for like an ethereal shako. For resistances or the magic fan from the topaz or a cham D2 rune , for cannot be frozen or anything like that, so the socket gets wasted and the socket value is worth way more than a little bit of the defense, same with the griffins.

They are transparent, and can be magical , socketed , rare or unique. Ethereal is an item flag, similar to socketed, and is not a prefix or suffix. Strength and Dexterity requirements are reduced by 10 each. Ethereal items can be self repairing, but if the item breaks, the self repairing attribute will stop working and the item will stay broken with the durability remaining at 0.

The same principle doesn't apply to ethereal Throwing Weapons with replenish quantity — even if you hit 0, the attribute will still work and the quantity will be eventually restored. It is safe to give an ethereal item to hirelings , because equipment used by them will never lose durability. Whether or not the ethereal condition of items transmuted with the Horadric Cube will be kept depends on the recipe used.

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